fullmanfullninj
Apr 8, 02:33 AM
I think what they're saying is it costs Best Buy (and I guess other resellers) $90 for each AppleTV unit they order in - and they sell it for Apple's set price of $99, meaning they make a measly $9 profit from the sale of one unit. They didn't mean that they are selling the unit to the consumer themselves for $90.
Edit. Original poster replied saying the exact same thing
Hm, I see what you're saying. I will have to double check for iPad sales. As far as I know, however, they do not contribute toward meeting daily budgets.
Edit. Original poster replied saying the exact same thing
Hm, I see what you're saying. I will have to double check for iPad sales. As far as I know, however, they do not contribute toward meeting daily budgets.
Willis
Aug 26, 05:43 PM
If the power consumption is the same... does that mean that the Merom and the current chips suck the same amount energy while going full throttle?
If the above is true, if you turned down the Merom to match the speed of the current chips, wouldn't the Merom be drawing 20% less power?
In other words if the Merom and the current chip were both going 60 mph down the freeway, would the Merom be drawing less power?
Am I missing something here (such as the basics of electricity, the basic way that chips work, etc.)?
512ke
no.. what it means is that the chip is 20% more efficient using the same amount of power... Some have said that the chips do run a bit cooler because they are more efficient, but until they come out in the MBP... who knows?
If the above is true, if you turned down the Merom to match the speed of the current chips, wouldn't the Merom be drawing 20% less power?
In other words if the Merom and the current chip were both going 60 mph down the freeway, would the Merom be drawing less power?
Am I missing something here (such as the basics of electricity, the basic way that chips work, etc.)?
512ke
no.. what it means is that the chip is 20% more efficient using the same amount of power... Some have said that the chips do run a bit cooler because they are more efficient, but until they come out in the MBP... who knows?
rawdigits
Sep 13, 08:57 AM
I guess I'll wait until Tigerton. I want to buy a merom MBP when it comes out.
The architecture of Tigerton is without the Frontside Bus. More in direction of AMD. Much more efficiency than put just 8 Cores to the 1.3 FSB. Clovertown alos has slower RAM.
:rolleyes:
The architecture of Tigerton is without the Frontside Bus. More in direction of AMD. Much more efficiency than put just 8 Cores to the 1.3 FSB. Clovertown alos has slower RAM.
:rolleyes:
notjustjay
Apr 8, 12:22 AM
I do not intend to be rude, but there is a difference in HDMI cables, no matter what the Internet tells you. Conductors, shielding materials/layers and the way the connectors are put together are a few differentiators. An AudioQuest Coffee cable, for example, which is several hundred dollars ($600 I believe for a 1.5m) is made of pure silver starting with the tips and going the length of the cable. This is not the same as a no name $5 dollar HDMI cable from Amazon.
Sure there is a difference, but is it noticable? Is it worth the cost?
A Ferrari costs a lot more than a Ford Fiesta. It's better built and has a lot more power under the hood. But if all you're ever doing is driving at 20 mph, then it doesn't matter, the Fiesta has all the power you need and you'll save a pile of money. Now, you don't want to go rock bottom and buy a junker that might break down, but as long as it runs smoothly at 20 mph, any car will do the job.
You don't want ultra-cheap crappy cables that can develop loose connections or come poorly shielded, as that can cause dropouts. But neither do you need pure silver or oxygen-free shielding or whatever. Any HDMI cable will either fail outright or do the exact same job as any other for the given application.
Sure there is a difference, but is it noticable? Is it worth the cost?
A Ferrari costs a lot more than a Ford Fiesta. It's better built and has a lot more power under the hood. But if all you're ever doing is driving at 20 mph, then it doesn't matter, the Fiesta has all the power you need and you'll save a pile of money. Now, you don't want to go rock bottom and buy a junker that might break down, but as long as it runs smoothly at 20 mph, any car will do the job.
You don't want ultra-cheap crappy cables that can develop loose connections or come poorly shielded, as that can cause dropouts. But neither do you need pure silver or oxygen-free shielding or whatever. Any HDMI cable will either fail outright or do the exact same job as any other for the given application.
Nuck81
Sep 1, 08:45 AM
I'm going to use my $20 credit from Metroid to pre order this...
satty
Jul 20, 09:10 AM
Is having more cores more energy efficient than having one big fat ass 24Ghz processor? Maybe thats a factor in the increasing core count.
But as some already pointed out, many applications can't use multiple cores, therefore you won't get any performance improvements with multi cores.
But as some already pointed out, many applications can't use multiple cores, therefore you won't get any performance improvements with multi cores.
MacBoobsPro
Jul 20, 09:40 AM
Well next time say what you mean. It makes more sense. ;)
I did but instead of saying core at the end I said processor :D Which is the same thing so i didnt think it would matter. :p
I did but instead of saying core at the end I said processor :D Which is the same thing so i didnt think it would matter. :p
rezenclowd3
Aug 5, 01:06 PM
I think I will only enjoy the game should I buy a very expensive racing wheel. I already have the seat setup.... a racing game using the standard controller is just odd.
Pre-ordered the US Collectors edition, but now I would like to change that for the UK edition... I am ready to drop my pre-order should the multiplayer review prove lacking, and hopefully they give darn good penalties for hack driving online (DQ, through pit lane etc) Rubbing IS NOT racing! That's for drivers who do not have control of their car.
Pre-ordered the US Collectors edition, but now I would like to change that for the UK edition... I am ready to drop my pre-order should the multiplayer review prove lacking, and hopefully they give darn good penalties for hack driving online (DQ, through pit lane etc) Rubbing IS NOT racing! That's for drivers who do not have control of their car.
cult hero
Mar 26, 03:59 PM
Details found here :
http://www.h-online.com/open/news/item/Apple-removes-Samba-from-Mac-OS-X-10-7-Server-1215179.html
Gist of it :
- less features than Samba
- no more Active Directory Services
- Just file sharing now.
Samba developers have also noted that the true motive behind this move might not be the GPLv3 per say, but a more global move away from the GPL. Is Apple moving to close the source on more and more of OS X ?
Anyway, Samba v4 could have given them all the "features" they implemented and much more. Their own in-house version won't necessarily be better just because it's written by Apple. The Samba team does a great job with what Microsoft puts out as documentation (if you can even call it that).
Note that from the article, this change only impacts OS X Server. The client was already an in-house solution.
Ick. None of that is good news. Although their current implementation of Samba is old anyway. Things aren't going to get worse... they're just not going to get any better. That's a bummer.
Looks like I'll continue using Linux for my domain controllers then. (Not that I take issue with this.)
Personally, I think it's GPL3. Apple isn't the only company reacting negatively to it. Who knows though? I certainly don't.
On the upside that means Apple won't advertise that their server will work as a domain controller anymore which they do now despite the fact that nowhere do they say, "Hey, only old NT4 style domains that don't work for modern Windows clients."
http://www.h-online.com/open/news/item/Apple-removes-Samba-from-Mac-OS-X-10-7-Server-1215179.html
Gist of it :
- less features than Samba
- no more Active Directory Services
- Just file sharing now.
Samba developers have also noted that the true motive behind this move might not be the GPLv3 per say, but a more global move away from the GPL. Is Apple moving to close the source on more and more of OS X ?
Anyway, Samba v4 could have given them all the "features" they implemented and much more. Their own in-house version won't necessarily be better just because it's written by Apple. The Samba team does a great job with what Microsoft puts out as documentation (if you can even call it that).
Note that from the article, this change only impacts OS X Server. The client was already an in-house solution.
Ick. None of that is good news. Although their current implementation of Samba is old anyway. Things aren't going to get worse... they're just not going to get any better. That's a bummer.
Looks like I'll continue using Linux for my domain controllers then. (Not that I take issue with this.)
Personally, I think it's GPL3. Apple isn't the only company reacting negatively to it. Who knows though? I certainly don't.
On the upside that means Apple won't advertise that their server will work as a domain controller anymore which they do now despite the fact that nowhere do they say, "Hey, only old NT4 style domains that don't work for modern Windows clients."
hob
Apr 5, 07:20 PM
- Major revamp of asset cataloguing system with integrated final cut server, something similiar to what Aperture does with photos. This will be it's biggest feature
- Core image fx with integrated Shake-style fx compositing
and the usual obvious things (64 bit, new formats, updated quicktime, etc..)
I would /kill/ for better asset management. The "Aperture" for video is what I've been needing for a while now...
- Core image fx with integrated Shake-style fx compositing
and the usual obvious things (64 bit, new formats, updated quicktime, etc..)
I would /kill/ for better asset management. The "Aperture" for video is what I've been needing for a while now...
Lailoken
Mar 31, 05:52 PM
I've really loved my experience with Android so far. I've had an iPhone and a iPhone 3G and I am an iPhone developer.... yet I use Android.
Android will always be "open source" and this is not inconsistent with Google applying more control to stem inoperable fragmentation. These two ideas are not at odds.
I cannot wait for Google to do what I think Amazon is currently trying to do with their new App. Store.
That said I really like the new iPad 2, but sadly my next purchase would prolly be a i7 MacBook Pro.
Android will always be "open source" and this is not inconsistent with Google applying more control to stem inoperable fragmentation. These two ideas are not at odds.
I cannot wait for Google to do what I think Amazon is currently trying to do with their new App. Store.
That said I really like the new iPad 2, but sadly my next purchase would prolly be a i7 MacBook Pro.
twoodcc
Aug 13, 10:36 PM
You originally said...
...which as I've said, a few times now, is incorrect. If you only count 4 games, as you originally said in that quote, that only totals 46M. And besides, if you check that link I originally provided, which is FROM POLYPHONY THEMSELVES, you would see that the total worldwide is only 56M. At least if you're going to quote the number in the wrong context, use the right number.
well i did have demos just before that quote. but yes, what i meant to say, and what i actually typed, was two different things. but i think you can see what i was trying to say, and is clear: NFS has sold more, but has more games out there.
Yay, let's play the "Twist The Numbers To Fit Our Needs" game....
100M / 15 years = 6.66M per year (Need for Speed)
56M / 13 years = 4.31M per year (Gran Turismo)
So yea, Need for Speed sells 50% more per year. YAY, math is fun!!!
math is fun, and yes, per year, NFS has sold more. but they released more games to do it. and on more consoles, to break it down even further
It is. I don't like the direction Polyphony has taken the game. A game that used to be my favorite game. It disappoints me. Thus my frustration. I bought my PS3 with the hopes
did you buy GT5: prologue?
for someone who at one point really liked the games/series, i don't see why you wouldn't give this game a shot, at least after reading reviews first. i find it very frustrating to see people make judgements before the game is even out
Can I buy one and drive it to work? No? Then it isn't real, intentions or not.
no matter what anyone says, it is a fact that they intended to build a car specifically for Gran Turismo. that in itself is very impressive to me.
Then according to you, Wii Play is the "greatest" video game of all time. Just reading that sentence should show you exactly why sales have very little to do with the quality of a game.
i never said that the most sold game is the greatest. but i do think sales is one aspect to consider.
I keep saying this, but it seems people don't really understand it. Sales, which deal with numbers, are an objective measure of something. Greatness, which deals with personal preferences, is a subjective measure. You can think GT, or the iPhone, or Star Wars, or whatever, is great. That is fine, and a personal opinion. But, the sales of those things can't be "great". They can be large, and they are, but they can't be great.
i understand this, but i don't think you understand what i am trying to point out. you are correct in that what makes something great is personal preference, and when many people have that same personal preference, it turns into many sales.
let's try this analogy. take tennis for example. who is a "greater" player - Roger Federer or Andy Roddick? Roddick has played some great games, and has a great serve, but Federer has many more championships. almost everyone would say Federer is greater (if there is such a term).
think of championships as sales in this case. i know it's not the best analogy, but the first thing i could think of.
And really, if someone uses the sales of something to qualify the greatness of it to themselves, that is kind of sad. Quite a few of my favorite things, which I consider great, didn't sell very well. That doesn't make them any less great to me.
you do make a very good point here, but again, i think you are taking my point out of context.
my whole point in all of this, is not that i think GT is the greatest series of all time or whatever, or that they have sold the most, blah blah. all i'm trying to say is that they have a very respectable racing series, one of the best, and i think this next game will continue their success. and i pointed out that past sales show that they have had much success. that's all i'm really saying here
But anyway, I don't even know why I'm arguing about this. I'm not even going to be buying this game. I'm done with this thread now. I'll just tip my hat, and bid you adieu.
it seems we are arguing just to argue. i hope you at least read some reviews once the game is out before making a choice like that. and i also hope that this thread hasn't led you to that decision
It's refreshing that I don't have to go to gamespot forums to see a pointless immature fanboy pissing match :rolleyes:
sorry for the inconvenience. you don't have to read this you know.
...which as I've said, a few times now, is incorrect. If you only count 4 games, as you originally said in that quote, that only totals 46M. And besides, if you check that link I originally provided, which is FROM POLYPHONY THEMSELVES, you would see that the total worldwide is only 56M. At least if you're going to quote the number in the wrong context, use the right number.
well i did have demos just before that quote. but yes, what i meant to say, and what i actually typed, was two different things. but i think you can see what i was trying to say, and is clear: NFS has sold more, but has more games out there.
Yay, let's play the "Twist The Numbers To Fit Our Needs" game....
100M / 15 years = 6.66M per year (Need for Speed)
56M / 13 years = 4.31M per year (Gran Turismo)
So yea, Need for Speed sells 50% more per year. YAY, math is fun!!!
math is fun, and yes, per year, NFS has sold more. but they released more games to do it. and on more consoles, to break it down even further
It is. I don't like the direction Polyphony has taken the game. A game that used to be my favorite game. It disappoints me. Thus my frustration. I bought my PS3 with the hopes
did you buy GT5: prologue?
for someone who at one point really liked the games/series, i don't see why you wouldn't give this game a shot, at least after reading reviews first. i find it very frustrating to see people make judgements before the game is even out
Can I buy one and drive it to work? No? Then it isn't real, intentions or not.
no matter what anyone says, it is a fact that they intended to build a car specifically for Gran Turismo. that in itself is very impressive to me.
Then according to you, Wii Play is the "greatest" video game of all time. Just reading that sentence should show you exactly why sales have very little to do with the quality of a game.
i never said that the most sold game is the greatest. but i do think sales is one aspect to consider.
I keep saying this, but it seems people don't really understand it. Sales, which deal with numbers, are an objective measure of something. Greatness, which deals with personal preferences, is a subjective measure. You can think GT, or the iPhone, or Star Wars, or whatever, is great. That is fine, and a personal opinion. But, the sales of those things can't be "great". They can be large, and they are, but they can't be great.
i understand this, but i don't think you understand what i am trying to point out. you are correct in that what makes something great is personal preference, and when many people have that same personal preference, it turns into many sales.
let's try this analogy. take tennis for example. who is a "greater" player - Roger Federer or Andy Roddick? Roddick has played some great games, and has a great serve, but Federer has many more championships. almost everyone would say Federer is greater (if there is such a term).
think of championships as sales in this case. i know it's not the best analogy, but the first thing i could think of.
And really, if someone uses the sales of something to qualify the greatness of it to themselves, that is kind of sad. Quite a few of my favorite things, which I consider great, didn't sell very well. That doesn't make them any less great to me.
you do make a very good point here, but again, i think you are taking my point out of context.
my whole point in all of this, is not that i think GT is the greatest series of all time or whatever, or that they have sold the most, blah blah. all i'm trying to say is that they have a very respectable racing series, one of the best, and i think this next game will continue their success. and i pointed out that past sales show that they have had much success. that's all i'm really saying here
But anyway, I don't even know why I'm arguing about this. I'm not even going to be buying this game. I'm done with this thread now. I'll just tip my hat, and bid you adieu.
it seems we are arguing just to argue. i hope you at least read some reviews once the game is out before making a choice like that. and i also hope that this thread hasn't led you to that decision
It's refreshing that I don't have to go to gamespot forums to see a pointless immature fanboy pissing match :rolleyes:
sorry for the inconvenience. you don't have to read this you know.
Multimedia
Jul 24, 05:54 PM
So you don't expect the Mac Pro at WWDC?? Or only a dual core version using Conroe?
I agree single Woodcrest doesn't make sense. So we have two options for Quad core - Dual Woodcrest and single Kentsfield. Of course 2xWodcrest is going to be more expensive but I wonder by how much more. I am guessing $400. But, if you do that, you have the same motherboard across the Mac Pro (and possibly shared with XServe as well) and for that $400 you also get FB-DIMM and higher RAM ceiling. Also, the same platform can be used with Clovertown to scale to 8 core workstation early Q1'07. If Kentsfield is used then 4 core is the end of the line.
So I don't expect Mac Pro to exclusively use Conroe/Kentsfield. Either two different boards - Conroe/Kentsfield on the low end and Woodcrest/Clovertown on the high end. Or Woodcrest/Clovertown across the board. Given the reasons above, I expect it will be the latter.
Conroe deserves to be in the Apple lineup. I expect it will be in the upgraded (perhaps a larger i.e. 23") iMac. Apple may also release another desktop to fill the gap between the Mini and the Pro. That option has been discussed here as well.Not really. Yorkfield is the 8 core follow on to Kentsfield in the Conroe class motherboard. Should be shipping by next Spring.Next Spring??? Can you please point me to the source of that information.
I don't believe Intel can go to 8 core chip before going to a true 4 core instead of 2 dual cores on the MCM. That may have to wait till the process moves to 45nm and they have the Common System Interface worked out i.e. towards the end of 2007. This is all an educated guess on my part ... nothing concrete.It's in the roadmap listed to follow Kentsfield (http://en.wikipedia.org/wiki/Intel_Core_Microarchitecture).
"Yorkfield, eight-core MCM, 45 nm, 12 MiB L2, successor to Kentsfield"
Since Kentsfield is due Fall I IMAGINED Yorkfield would be ready to roll by Spring 2007. Maybe later? OK maybe later. I have no idea. Just feeling optimistic about Intel's accelerated rollout luck lately.
Well at the very least we will have pairs of Tigertons providing 8 cores by Spring 2007 as a stop-gap on a Woodcrest motherboard. Won't we?
My point wasn't so much exactly when Yorkfield will arrive as much as it was that Kentsfield is not THE END of increasingly more cores on the Conroe front as you had stated as fact.
Anyone else having confusion with all these -field, -town and -ton processor name suffixes? Aparently even the moderators here are. They have mispelled Clovertown in the original news story and post as well as on this forum's web page titles.
I agree single Woodcrest doesn't make sense. So we have two options for Quad core - Dual Woodcrest and single Kentsfield. Of course 2xWodcrest is going to be more expensive but I wonder by how much more. I am guessing $400. But, if you do that, you have the same motherboard across the Mac Pro (and possibly shared with XServe as well) and for that $400 you also get FB-DIMM and higher RAM ceiling. Also, the same platform can be used with Clovertown to scale to 8 core workstation early Q1'07. If Kentsfield is used then 4 core is the end of the line.
So I don't expect Mac Pro to exclusively use Conroe/Kentsfield. Either two different boards - Conroe/Kentsfield on the low end and Woodcrest/Clovertown on the high end. Or Woodcrest/Clovertown across the board. Given the reasons above, I expect it will be the latter.
Conroe deserves to be in the Apple lineup. I expect it will be in the upgraded (perhaps a larger i.e. 23") iMac. Apple may also release another desktop to fill the gap between the Mini and the Pro. That option has been discussed here as well.Not really. Yorkfield is the 8 core follow on to Kentsfield in the Conroe class motherboard. Should be shipping by next Spring.Next Spring??? Can you please point me to the source of that information.
I don't believe Intel can go to 8 core chip before going to a true 4 core instead of 2 dual cores on the MCM. That may have to wait till the process moves to 45nm and they have the Common System Interface worked out i.e. towards the end of 2007. This is all an educated guess on my part ... nothing concrete.It's in the roadmap listed to follow Kentsfield (http://en.wikipedia.org/wiki/Intel_Core_Microarchitecture).
"Yorkfield, eight-core MCM, 45 nm, 12 MiB L2, successor to Kentsfield"
Since Kentsfield is due Fall I IMAGINED Yorkfield would be ready to roll by Spring 2007. Maybe later? OK maybe later. I have no idea. Just feeling optimistic about Intel's accelerated rollout luck lately.
Well at the very least we will have pairs of Tigertons providing 8 cores by Spring 2007 as a stop-gap on a Woodcrest motherboard. Won't we?
My point wasn't so much exactly when Yorkfield will arrive as much as it was that Kentsfield is not THE END of increasingly more cores on the Conroe front as you had stated as fact.
Anyone else having confusion with all these -field, -town and -ton processor name suffixes? Aparently even the moderators here are. They have mispelled Clovertown in the original news story and post as well as on this forum's web page titles.
rickjs
Apr 6, 03:15 PM
people will buy a xoom just because its not made by apple.
EXACTLY! But it doesn't make the Xoom or the iPad 2 any less of a great product. I advice everyone who gets a chance to use it. Actually use the Xoom and see it's not so bad. I really think many of you guys are just hating on it because it's not an apple product so it obviously can't compare. -_-
EXACTLY! But it doesn't make the Xoom or the iPad 2 any less of a great product. I advice everyone who gets a chance to use it. Actually use the Xoom and see it's not so bad. I really think many of you guys are just hating on it because it's not an apple product so it obviously can't compare. -_-
SevenInchScrew
Aug 11, 07:33 PM
i know there have been more 'titles'. but they are not full releases, but i did leave out Gran Turismo for PSP, so they are up to 5 full releases now.
My point is, earlier you were saying that they only have 4 games and they sold 57M copies. If you look at that link, which is right from Polyphony themselves, you will see that if you only count the 4 main games, as you were eluding to, that only totals 46M.
yes i know, but there are more games in that series, and again, it's a different type of racing game.
So, you don't count NFS? Ok then. If I'm understanding you correctly, you are really only comparing GT to 1 other console game; Forza. It is the only other console game of any similar type. But, using your own logic, is it fair to compare GT to Forza, since GT has been out much longer and has many more games in the series? I mean, if we don't get to compare GT to NFS because of that, then surely you shouldn't compare GT to Forza for the same reason.
take a look here: (http://en.wikipedia.org/wiki/Gran_Turismo_(series)) -{Wikipedia Quote}-
I really like you're choice of quoting.
Largest Number of cars in a Racing game
...of which about 1/3 of them are various Civics, Skylines and Imprezas.
Highest Selling PlayStation Game
...ok, that one is good. That says something.
Oldest Car in a Racing Game
...that no one ever drove, because it couldn't even get up the hilly parts of some tracks. Total waste.
Largest Instruction Guide for a Racing Game
...really? Oldest car and Largest guide?? REALLY?? Yikes.
GT by Citro�n (http://en.wikipedia.org/wiki/GT_by_Citro�n).
granted, only 6 were made, but still, it's a real car. its not a fake one
Um, according to your OWN link, the car was cancelled. And really, that isn't surprising. It is a concept car, plain and simple. So again I ask, what REAL cars have ever ACTUALLY been made just to be in this game??
My point is, earlier you were saying that they only have 4 games and they sold 57M copies. If you look at that link, which is right from Polyphony themselves, you will see that if you only count the 4 main games, as you were eluding to, that only totals 46M.
yes i know, but there are more games in that series, and again, it's a different type of racing game.
So, you don't count NFS? Ok then. If I'm understanding you correctly, you are really only comparing GT to 1 other console game; Forza. It is the only other console game of any similar type. But, using your own logic, is it fair to compare GT to Forza, since GT has been out much longer and has many more games in the series? I mean, if we don't get to compare GT to NFS because of that, then surely you shouldn't compare GT to Forza for the same reason.
take a look here: (http://en.wikipedia.org/wiki/Gran_Turismo_(series)) -{Wikipedia Quote}-
I really like you're choice of quoting.
Largest Number of cars in a Racing game
...of which about 1/3 of them are various Civics, Skylines and Imprezas.
Highest Selling PlayStation Game
...ok, that one is good. That says something.
Oldest Car in a Racing Game
...that no one ever drove, because it couldn't even get up the hilly parts of some tracks. Total waste.
Largest Instruction Guide for a Racing Game
...really? Oldest car and Largest guide?? REALLY?? Yikes.
GT by Citro�n (http://en.wikipedia.org/wiki/GT_by_Citro�n).
granted, only 6 were made, but still, it's a real car. its not a fake one
Um, according to your OWN link, the car was cancelled. And really, that isn't surprising. It is a concept car, plain and simple. So again I ask, what REAL cars have ever ACTUALLY been made just to be in this game??
NY Guitarist
Apr 5, 07:23 PM
I hope the next release of FCS integrates the different apps within the suite under a single UI.
The whole "Send to" export concept always seemed like an awkward workaround for using this package as a "suite".
As sad as it was to see Apple kill off Shake, my hope is that it will be reborn inside FC as the node based compositor portion of the package. Motion inherited some of Shake's features, notably SmoothCam, so hopefully more of Shake will live on in FCP.
I'd really like to see FCS become of a single app where the "suite" of apps becomes more of a "mode" of operating. In other words if you choose to do editing the UI can switch to a mode that focuses on that, as with compositing, titles (LiveType) or audio editing (Soundtrack).. and so on.
The whole "Send to" export concept always seemed like an awkward workaround for using this package as a "suite".
As sad as it was to see Apple kill off Shake, my hope is that it will be reborn inside FC as the node based compositor portion of the package. Motion inherited some of Shake's features, notably SmoothCam, so hopefully more of Shake will live on in FCP.
I'd really like to see FCS become of a single app where the "suite" of apps becomes more of a "mode" of operating. In other words if you choose to do editing the UI can switch to a mode that focuses on that, as with compositing, titles (LiveType) or audio editing (Soundtrack).. and so on.
Thor74
Apr 25, 03:55 PM
I'm fine with the data storage on my phone of where I have been based on cell tower locations. It's up to me to protect and secure my own phone.
The reason I think this media blast again Apple is mainly BS is because 3 out of the 4 explanations of WHY this data collection is so Evil or Worrisome is based on some sort of "your dating partner could track your whereabouts" example. Huh? I've seen that example recycled at least 10 times in various tech sites.
So this would be 75% (my own numbers) less a big deal if tech bloggers were less concerned about getting busted for cheating around or going to places they said they weren't?
I know it is an over simplified scenario, but still, stop cheating, stop hitting the strip club or etc if you don't want to get busted. Better yet, break up with your partner and go crazy.
I do NOT like "Big Brother" looking into my business, but it's my ass if I lie or play around and I don't blame Apple, Google or anyone else for that if I get busted.
The people that complain about this security issue need to find a better main example for this genuine (but rather minor) security flaw IMO.
The reason I think this media blast again Apple is mainly BS is because 3 out of the 4 explanations of WHY this data collection is so Evil or Worrisome is based on some sort of "your dating partner could track your whereabouts" example. Huh? I've seen that example recycled at least 10 times in various tech sites.
So this would be 75% (my own numbers) less a big deal if tech bloggers were less concerned about getting busted for cheating around or going to places they said they weren't?
I know it is an over simplified scenario, but still, stop cheating, stop hitting the strip club or etc if you don't want to get busted. Better yet, break up with your partner and go crazy.
I do NOT like "Big Brother" looking into my business, but it's my ass if I lie or play around and I don't blame Apple, Google or anyone else for that if I get busted.
The people that complain about this security issue need to find a better main example for this genuine (but rather minor) security flaw IMO.
Squire
Jul 15, 06:29 PM
The gap between Mac mini/iMac and PowerMac is simply too large for many people. :cool:
You could even take it a step further and say that the gap between the Mac mini and the (rumored) Mac Pro is too large. Why exclude the iMac? Well, for the consumer with a nice 20" LCD on his/her desk, the iMac is simply not an option.
Give us a Conroe-based tower, please. They could even keep the same basic case design across the board. Call the upper end ones "Mac Pro Extreme" or something. (I like the idea of offering a black anodized aluminum case to differentiate between Conroe- and Woodcrest-based systems.)
-Squire
You could even take it a step further and say that the gap between the Mac mini and the (rumored) Mac Pro is too large. Why exclude the iMac? Well, for the consumer with a nice 20" LCD on his/her desk, the iMac is simply not an option.
Give us a Conroe-based tower, please. They could even keep the same basic case design across the board. Call the upper end ones "Mac Pro Extreme" or something. (I like the idea of offering a black anodized aluminum case to differentiate between Conroe- and Woodcrest-based systems.)
-Squire
mmmcheese
Aug 15, 12:18 PM
I did...:D
DIE POWER PC...DIE!!!
(sideshow bob)The Power PC...The!!!(/sideshow bob)
DIE POWER PC...DIE!!!
(sideshow bob)The Power PC...The!!!(/sideshow bob)
videomaven
Apr 6, 06:08 AM
I'm not trolling, this is an honest question. But isn't a Final Cut pretty much worthless for commercial use without a way to put the results on Blu-Ray?
There are many ways of delivering content other than BluRay. But if one insists, there is a rudimentary BluRay output currently in FCP. Or burn with Toast. Or author in anything from Adobe Encore to high-end PC-based BluRay authoring systems.
While I accept that you are not acting the troll, you do need to learn a bit more about the video/film world.
There are many ways of delivering content other than BluRay. But if one insists, there is a rudimentary BluRay output currently in FCP. Or burn with Toast. Or author in anything from Adobe Encore to high-end PC-based BluRay authoring systems.
While I accept that you are not acting the troll, you do need to learn a bit more about the video/film world.
Lucky736
Apr 7, 10:30 PM
Screwing around is how they lost Macs in the first place. They wanted to only sell certain iMac Colors and Apple said you can sell what we send or not at all, that's why Apple left them in the first place years ago. Then they cam back with the "store in a store" concept.
Stratus Fear
Apr 19, 02:28 PM
Sigh, you're entirely missing the point of this case. No one's arguing that there's been a grid of icons before, it's just that Samsung went the extra step. See, Android itself doesn't have a near-identical desktop, but TouchWiz does. TouchWiz is what you see here, the icons have been made into squares (like the iPhone), there's now a Dock with frequently used apps with a grey background to distinguish it (like the iPhone), it has a black background (meh) but it uses white dots to note the page it's on (like the iPhone). They went the extra mile to provide an iPhone-like experience for their Android devices.
Yes. People here are failing to understand the difference between traditional patents that we usually hear about here, and design patents. I believe what Apple is suing over is infringed design patents. That the Galaxy S has a icon grid method for selecting applications is irrelevant in that case. They tried to copy the general design and likeness of the iPhone, which is against the design patents.
Also, whoever it was arguing it previously... Let's not trot out the whole "Apple lost the 'look and feel' argument against Microsoft" thing. That was a different case. Design patents still get filed and granted all the time. This is a new case.
Yes. People here are failing to understand the difference between traditional patents that we usually hear about here, and design patents. I believe what Apple is suing over is infringed design patents. That the Galaxy S has a icon grid method for selecting applications is irrelevant in that case. They tried to copy the general design and likeness of the iPhone, which is against the design patents.
Also, whoever it was arguing it previously... Let's not trot out the whole "Apple lost the 'look and feel' argument against Microsoft" thing. That was a different case. Design patents still get filed and granted all the time. This is a new case.
al2o3cr
Mar 22, 01:10 PM
I'm a little confused by introducing *both* 8.9" and 10.1" Tabs - exactly what's the point of splitting the market like that for a $30 price difference? Are they seriously expecting retailers to stock two nigh-identical devices?
Squire
Jul 15, 06:29 PM
The gap between Mac mini/iMac and PowerMac is simply too large for many people. :cool:
You could even take it a step further and say that the gap between the Mac mini and the (rumored) Mac Pro is too large. Why exclude the iMac? Well, for the consumer with a nice 20" LCD on his/her desk, the iMac is simply not an option.
Give us a Conroe-based tower, please. They could even keep the same basic case design across the board. Call the upper end ones "Mac Pro Extreme" or something. (I like the idea of offering a black anodized aluminum case to differentiate between Conroe- and Woodcrest-based systems.)
-Squire
You could even take it a step further and say that the gap between the Mac mini and the (rumored) Mac Pro is too large. Why exclude the iMac? Well, for the consumer with a nice 20" LCD on his/her desk, the iMac is simply not an option.
Give us a Conroe-based tower, please. They could even keep the same basic case design across the board. Call the upper end ones "Mac Pro Extreme" or something. (I like the idea of offering a black anodized aluminum case to differentiate between Conroe- and Woodcrest-based systems.)
-Squire